JONAH, A VEGGIETALES GAME
Reviewed By: Tim Emmerich
STAFF REVIEWER
GAME TECH INFO
Computer Platform: PC
Produced by: Big Idea
Price Range: $20
Age level: 5+
ESRB Rating: Everyone
System Requirements: Windows 98/2000/ME/XP
Minimum Requirements:
Pentium II 300 MHz, 64 Meg RAM, 4 Meg VRAM DirectX 8.1 compatible video
card, 8x CD-ROM, 60 Meg Hard Drive space for installation, DirectX 8.1
compatible sound card. |
Genre: Arcade
Christian Rating: 5 of 5
(nothing offensive)
Gameplay: 4 of 5
(good)
Violence: 5 of 5
(none)
Adult Content: 5 of 5
(none)
Get ready to set sail on an adventure of Biblical Proportions!
Jonah is an arcade adventure game that will allow you to relive the movie
… and the story of Jonah the great prophet. There are a dozen arcade
games and the player is rewarded with a scene from the movie after
successfully completing two levels of each game. The scenes are in
sequential order and until you beat the arcade game, you can't continue on
Jonah's journey. Don't worry, the games aren't impossible to defeat,
especially on the earlier levels. You can stay and play though and witness
the increasing challenge of each game. There are 20 levels per every
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game. Each of the dozen games is detailed below. After you sign in, you
are presented with a map that not only shows your path but your progress as
well. Just as in the movie, it starts you out in Joppa. After recruiting
"The Pirates That Don't Do Anything", you set to sea and end up in
someone's stomach. By design, Jonah does end up at Nineveh. Interspersed
throughout are the game milestones. After you've overcome a game, you can
re-visit it or any of the previous ones. Finishing the last game gives you
a closing sequence from the movie. Then you can go back and try any game
along the map's path.
This is a fun compilation and brings good variety to your PC. If you
enjoyed the movie, you will more than likely enjoy these games and the cut
scenes from the movie. If you haven't seen the movie yet, this will be
great to whet your appetite until it comes out on video and DVD! Note that
this may not greatly challenge older children. The box says for ages 5 and
up. But getting through the first two levels can be done by both young and
older players (but will be easier for some older players). The real challenge will be to defeat each game through its 20th level. You'll be
rewarded with a congratulatory note from Jonah if you do.
A neat feature that you don't see in many games is the parental egg
timer. You can set how long you want each child to play per day per child
(same amount applied to all children though). It even keeps track if
someone quits the game and comes back. Excellent implementation! It also
gives a five minute warning which can be useful to give the kids some time
to convince the parents for more time.
Also, losing a game is not always bad news. The game will let you try
again (and again). However, it can still be frustrating if you were close
to winning the level. It is good to know that God AND Big Idea will
give you a second chance!
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Arcade Games:
Special Delivery
You navigate Jonah riding Reginald (his camel) through the streets of
Joppa. Your goal is to deliver messages from the Lord that are written on
scrolls. You toss one into a tent with an open window by clicking on
it. You can speed up or slow down. There are pottery and rolling barrels
for obstacles to block your tossed scroll. In the higher levels, carts
carrying goods along the road with you become a more challenging obstacle
and later sheep do the same. Although the sheep seem to like Reginald and
will walk right beside you until you “shake” them. The last complication
is the windows and door flaps of the tents will randomly open or
close. So, even a well-placed scroll may bounce off and not find its
destination if the flap is closed. Also, increasing in levels increases
the speed of everything. And more and more obstacles appear in the higher
levels.
Crunch Time
It is time to get those lazy pirates motivated! The ship needs to be
loaded with supplies for the journey! Even though they said they will take
you Tarshish, they are having a hard time getting prepared to sail. How
about you motivate them with a Mr. Twisty Cheese Curl snack? As they move
across the deck of the ship, toss a curl at them. If you hit them enough
times (six times for each of the three pirates) with the tasty snack,
they'll finish loading up the boat. The difficulty of the game increases
as the pirates vary their speed, hide behind obstacles like crates or even
turn around and go the other way. In the higher levels, the ship rats get
wind of the food feast and join the pirates. Of course, the rats eat the
cheese curl if they catch it. The last complication in the level
advancement is a red barrel that rolls towards you. You'll be damaged if
it hits you. One useful item to get is the bag of cheese curls that
appears randomly. When you hit it with a cheese curl, for a short time you
can automatically fire a stream of cheese curls! This is great for getting
pirates at the far end of the ship. Again, higher levels mean a more
frantic pace for all (and where did all those rats come from?).
A Bumpy Ride
Now you get to navigate the Pirates' ship as they try to leave the
harbor. It isn't clear if they've sailed before, and they could use your
help. There are lots of obstacles in the harbor such as docks, small boats
and crates. The small boats run right to left and can get in your
way. There are some special crates that contain cheese curls that you want
to pick up by running over them. After picking them up, your ship
glows. While glowing, you can run into things without being damaged. This
is a timed effect and your ship starts flashing when it is about to wear
out. It gets harder by having more obstacles and your ship going
faster. Also in later levels, some ships start moving up and down on the
screen, parallel with your ship's path. Further, the speed gets to be
quite fast. The controls are simply moving your mouse to move the ship (or
you can use the keyboard). If you can handle the pressure, travel with
your ship higher up on the screen. This will give you more time to respond
to a sighting of cheese curls which is a blessing when there are so many
obstacles.
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Pirate's Plank
Once out to sea, the pirates decide to have some fun with that plank! They
use it to springboard into the water, aiming for some rubber duck inner
tubes floating about. You control how much spring to send the pirates off
with. All three pirates participate. They either go into the brink and
complain about how cold the water is. Or land happily in the middle of the
duckie inner tube and bring it back to the boat. As the levels increase,
the numbers of duckies increase as well. Plus the waters are a little
rougher and the inner tubes shift around a lot more. By level 20, there
will be 20 duckies in the water! You may be saying to yourself "how can I
miss?" and that would be true until you start bringing some of the duckies
in. Plus, you can always pull the plank down too far and send the pirate
off screen, completely missing all the duckies. You can either use the
mouse or the keyboard. For better control, you can count the down arrow
clicks easier before hitting the space bar to launch the pirate.
Thar She Blows!
I'm sure the pirates were second guessing that life preserver they tossed
to Jonah, especially since the whale is now pulling the ship with it! You
have to maneuver the ship to avoid the islands. Meanwhile, pick up the
floating sporting goods so that you load them into the canon and blast the
whale! It is neat to see the whale blow his spout. Smack the whale enough
and he will relent and let you go. Around level 10, the number of hits
required goes from 5 to 10! In the later levels, it will be going so fast,
you'll spend more time concentrating on avoiding the islands than the
whale. Plus the whale moves more erratically. If a treasure chest pops
up, grab it and you get an extra ship (maximum of four). You'll need those
because colliding with an island takes a ship away.
Drop the Ball
About time the pirates got that ruby red Arch Bigaldi bowling ball loaded
into the canon to whack that whale! Too bad it had Kahlil in the finger
socket! BOOM! "Hang on traveling buddy, I'm on my way" says Kahlil. As
you know, the whale grabs the bowling ball and spits out the life
preserver. There are lots of obstacles in the belly of a whale though; you
have to guide the ball down by rocking the screen, left or right. Getting
the whale to lean allows the ball to roll and overcome the obstacles. In
higher levels, the obstacles are more severe including treasure chests and
giant oysters that will catch your bowling ball and the fling it
out. Possibly going in the direction you don't want it to. Also, if the
ball falls into a canon, it will shoot it out (sometimes right off the
screen which ends that attempt and you have to start over at the top). You
have to be fast and careful to beat these higher levels as the screen
scrolls quickly upward. Go as fast as you can to get ahead of the
scrolling but slow down and make good decisions when you get to a decision
path that you are unsure of. Proverbs 3:6 Seek his will in all you do,
and he will direct your paths. (New Living Translation)
Second Chance Dance
A matching game will enable the Angels to sing and dance to Jonah during
his stay in the belly of the whale, perhaps cheering the old chap
up. Across the top of the screen, moving from left to right, are four
varying symbols. When they are in the target area on the right side, you
need to click on the matching symbol in the diamond guide that has one of
each of the four possible symbols. If successful, the Angels will be
encouraged to dance. There is a small meter in the bottom right. The dial
shows how well you've matched. As long as the needle is in the green when
the song ends, you advance to the next level. There are four sets of
symbols that you sequence through from level to level. They are colored
yellow, blue, green and purple. Around level 6, the symbols start moving
faster! It is at this point, you may want to choose to use the
keyboard. By pushing the appropriate arrow key matching the direction on
the diamond guide, it is the same as moving and clicking. Unless you are
lightning fast with the mouse, it will be difficult to keep up. Level 17
is insanely fast and stays fast until the last level. In number 20, the
symbols amazingly get moving even faster and you can barely keep up. This
becomes a true challenge in matching and reflex skills. I Samuel 18:6
But something happened when the victorious Israelite army was returning
home after David had killed Goliath. Women came out from all the towns
along the way to celebrate and to cheer for King Saul, and they sang and
danced for joy with tambourines and cymbals. (New Living Translation)
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Desert Dodge
Jonah's camel, Reginald, is patiently awaiting Jonah's arrival off the
coast of the continent containing Nineveh (what is the safer way to exit a
whale?). In this game, Jonah is riding Reginald around in the desert en
route to Nineveh. This is a typical side scroller, as Jonah moves to the
right, he can jump over obstacles and change speeds. You can control him
with either the mouse or the keyboard. The mouse is a little more
challenging as you need to move the mouse “up” to jump, but once you get
used to it, it isn't too bad. You need to jump over rocks and
crevices. There are some critters in your path like the snake, scorpion
and cobra. You can jump over them as well or you can have Reginald give
them a good splash of Camel Spit.
From the air, buzzards are trying to drop eggs on your head. You can pick
up the oil lamp that gives you a temporary umbrella to help protect against
this. Don't worry, you get to fire back! At the same time you have
Reginald spit, Jonah tosses a cheese curl straight up at the buzzard. If
you hit him, he gets flustered and flies away; although they send out many
more.
The cobras require two hits to have them disappear. But when they do, they
leave a bag of Cheese Curls as a treat. Pick the bag up and you get an
extra life. Don't worry about running out of life, you can always click play again. Around level 10, there are lot more buzzards flying
around. And the falling eggs start making the sounds of bombs
falling. There are more critters and things to jump over and the pace
picks up a bit. Level 20 was insanely fast, and the distance required to
travel was quite long. In the bottom right is a progress bar showing how
close you are to your destination.
Crazy Caves
In this game, Jonah is again riding Reginald. You are looking down on a
maze through the mountains at night time. You need to help navigate Jonah
through the dark maze. He is equipped with a torch but its light can go
out. The torch gets dimmer as time passes or if you step in a puddle that
appears and then seeps back into the ground. The effect is the radius of
the light circle that Jonah can see decreases. So, if you see a torch,
pick it up. You'll get more light to make better decisions about which
path to take. Another factor is an hourglass timer. Its sand decreases as
go throughout the level … you need to finish before you run out of
time. In the maze, you can find an hourglass to pick up, this gives you
more time. Run out of time, you get to restart at the beginning.
There is a small critter that may help you. It is a mouse that will run
towards the exit down the right path. By level 10, your initial torch is
small and the mazes are a bit more challenging. There are fewer
hourglasses to come by and more wrong turns to make. So, in the latter
levels, you seem to be cutting it close on your available time. As the
mazes become more complex mazes, it is easier to waste precious time down a
side dead end. At least you always start in the upper left and you know
the exit is always in the lower right. The path is what varies.
Cliff Side
In this game, Jonah and Reginald are sliding down the hillside, better
known as a cliff. Try to hit ramps and avoid obstacles. The obstacles are
bushes and snakes. Soon, boulders are rolling down the cliff after
you. Be sure to move right and left to avoid everything. There is no
speed up or speed down. You are at the mercy of gravity as Reginald fights
to slow his descent down the cliff. If you grab a bag of cheese curls,
Reginald can then do a jump. This can be real useful when there is too
much in your path and trying to move aside would cause more peril. If you
hit an obstacle, it costs you a life. Lose all your life and you get to
restart that level. The number of bags you've picked up is shown in the
top right although each jump debits you one bag.
Around level 10, the pace picks up quite a bit. At least Reginald's
descent is faster. Attribute that to a steeper part of the cliff? There
are a few more boulders as well. And the distance to the end is
longer. You can monitor that with a guage on the right-hand side of the
screen. The last level is insanely difficult. Tons of boulders rolling
down the hill and Reginald is going immensely fast. The only hint I can
offer is once you've gotten a few bags of cheese curls for jumping ability,
stay to either extreme side and use each jump sparingly.
Flying Fish
This maze game has Jonah riding Reginald through the streets of Nineveh in
search for the center of town. And those fish-flinging Ninevites are up to
no good as usual. They are standing on their houses tossing fishes at
Jonah as he rides by. You move Reginald with the mouse or the
keyboard. You can press the space bar or left-click to attempt to dodge an
incoming fish. As you get whacked by fish, you start to smell like, well,
fish. Thankfully, there a few huge water buckets around the city. Once
you get doused, you smell fresh again (there is a smell meter in the bottom
right). Why is this important? If Jonah gets too smelly, you get the
pleasure of starting that level over again. You can also pick up a wooden
barrel to wear for protection against the fish assault. It only lasts a
short time though. When it flashes in color, you know it is about to
disappear.
You are provided with a handy radar instrument. It gives an arrow pointing
in the direction of the town center. However, on some maps, this doesn't
always help as dead ends in the streets or a large group of buildings block
Reginald's most direct path to the town center. So, the radar is pointing
"as the buzzard flies." Once you come to a fork in the road though, the
radar can help choose a more logical path.
In later levels, the Ninevites toss the fish faster and the city layout
(maze) gets crazier with more dead ends. Just a hint, if a map seems too
crazy, go ahead and let them defeat you. It appears the maps are randomly
generated and so the next one might be easier. While you can use a mouse
or keyboard to control Reginald's movements, it seemed easier to use the
keyboard.
A Message from the Lord
This game is similar to the old classic, Donkey Kong! Avoid the rolling
fish as you run, jump, and climb up to the top of the buildings so that you
can declare God's message. After level 5, some other fish get tossed down
at you. These fly through the air while the rolling ones stick to their
gravity-determined path. The maps get more elaborate with stairs, steps
and ladders changing from level to level. Even if you maneuver your way to
the top, you need to avoid the two fish-slapping Ninevites there. Since
they are the source of the fish, it gets more perilous the higher you
get. What happens when you get hit by any manner of fish? You get to
restart the level at the bottom of the screen. You start with four lives
on each level. The purpose of lives doesn't make much sense here as you
have to restart the level any way and if you run out of lives, you can
always click on "Play Again."
The key is to grab the bags of cheese curls as this temporarily freezes the
fish. You can even run through them when they are frozen. You can also
get an extra life by grabbing a pot and catching one of the fish in
it. The fish increase in speed somewhat and there are definitely more of
them as you go up in levels. The last level is interesting as there are
lots of fish moving around everywhere at a rapid pace.
Production Quality
The production quality for this game was very high. The graphics were well
done with only minor animation issues in a few games. The movie scenes
were degraded a bit but that was due to the compression in order to fit so
much on the CD. Good music and sound effects. A nice touch for younger
players is the help information for each game is completely narrated by a
Veggie Tale character. And helpful pictures representing the game
mechanics and objects. That is great for younger ones that can't read
yet. The product comes in a professional box that is the new smaller-size
format. Within the box, a jewel case houses the CD and color manual.
Where parents will object
It is unlikely that any parent will object. This is a quality game that
delivers a good message and is fun for “kids” of ALL ages. None of the
games are overly violent. And they represent mostly cartoonish violence.
Conclusion
Jonah is a fun, action packed game that all should consider. With its
tremendous variety, many players will enjoy several, if not all, of the
games. And they will be rewarded with scenes from the movie. The nature
of the games makes it a good choice for the whole family and offer good
replay value. Be sure to play it together for a fun family time, taking
turns at mastering all twenty levels of each of the twelve games!
Be sure to go online at http://www.jonahmovie.com and play some of the
online games. Moby Blaster, Fish Dodge, Cargo bounce, and Thrills 'n
Quills are quite fun. You can even send an E-Card or download the movie
poster for your desktop.
Year of Release—2002
Disclaimer: The opinions expressed in this Christian Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Films for Christ or the Christian Answers Network.
Christian Spotlight Guide2Games is part of Christian Answers. Copyright © Films for Christ. • “Christian Spotlight’s Guide to Games” and “Guide2Games” are service marks of Films for Christ.
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