POKÉMON: A CHRISTIAN COMMENTARY II
Pokemon is a cartoon and game that has become very popular among children. It was first created in Japan (Pokemon means 'pocket monster") and is sold by Wizards of the Coast, the same company that sells Dungeons and Dragons. Like Dungeons and Dragons, it is a role-playing game. The object is for the child to become a master by gaining power through confrontations between the various monsters. Since the Pokemons are spirits, they have abilities to do such things as induce headaches, read minds, and suck out souls. Energy cards are used to strengthen one's own monster or weaken the opponent. Psychic energy, for example, enables the player to evict sickness, pain, or confusion induced by a Pokemon. The cartoons demonstrate the game as it would be enacted were the barriers between the natural and supernatural world completely erased. A study of eastern mysticism and the occult reveals striking similarities:
Without putting too much emphasis on evil, we must understand that deceiving spirits are a reality and their influence on people will increase. "The Spirit clearly says that in later times some will abandon the faith and follow deceiving spirits and things taught by demons." (1 Tim 4:1) Please prayerfully consider what you have just read. As parents, we need to seriously consider things that are influencing our children. Some of this information was provided by Helen Beason, Julie Jefferson, and Brett Peterson. A 9-page Christian perspective on this can be found on www.worthynews.com/pokemon [Return to main review] [ If our reviews have been helpful to you, please prayerfully consider a donation to help pay the expenses for making this service available to you and your family! Donations are tax-deductible. ] |