COMMAND AND CONQUER: RENEGADEReviewed By: Tim Emmerich, Shepherd's Staff
Genre: First-Person Shooter (FPS)
“Renegade” is Westwood's foray of their "Command & Conquer" franchise into the first person realm. Everything looks different up close and personal. In general, it appears to be a success. The single player game is fun but the multiplayer is addicting. Actually being able to enter buildings and vehicles is a different experience from their original series where you are just a global commander. The multiplayer game somewhat accurately translates from the old Real-Time Strategy version although not all of the original units are available.
As Nick Havoc, you must help the Global Defense Initiative (GDI) in their battle against the Brotherhood of Nod forces, a terrorist faction fighting for world dominance. Being the tough commando, you always get the nearly impossible assignments. Your reward for completing them is job satisfaction, a short movie to further the storyline, and then an even more difficult assignment.
The single player offers a look at GDI's ships and even a Nod submarine (which you stowaway on). Also, battling it out on a large cruiser is interesting. You get constant updates and mission information from your communication unit. In general, Westwood has enough elements to make the single player, story/mission-driven game interesting and enjoyable.
You can pick any character although more powerful characters cost more in credits. Each character is unique with a different weapon or ability. Credits are earned by just playing and destroying your enemy. Everyone on your side gets an extra boost when the tiberium harvester comes in.
The recent 1.03 patch introduces air vehicles. Both sides can choose a transport helicopter or an attack copter (well, VTOL Orca Fighter Crafter where VTOL stands for Vertical Take Off and Land). Perhaps better maps will make having the air vehicles more fun, for now they are an acceptable addition.
The level design is interesting and represents many different areas. In some areas, you can use stealth and others you feel a bit overexposed.
A C4 explosive tossed on a moving shaft stays stationary while the shaft continues to rotate.
A glass ceiling had some weapons and armor that were desired. So, just shoot out the glass and the items would fall, right? Well, the glass fell, but the items defied gravity! Later on top of the roof with the gravity-defying weapons, if you try to get them you fall through the open roof!
Westwood did a nice effect where your bullets or other weapons damage the items or walls they hit. However, they are self-healing … come back and all that damage is repaired! Or just sit and watch as they heal.
You'll notice the cutscenes do not have live actors like the regular "C&C" games do. The 3-D animated characters are just like those in the game. So good for consistency but the animation didn't look that great. Plus, lip synching was off many times.
Where can players and parents object?
Poor jokes. Some may enjoy them, others may think they could have been left out.
Sexual innuendoes … turns out you and Sakura (a major character on the “bad” side) used to be an item.
The scientists are playing “god”. Integrating humans with the deadly tiberium, they are trying to make superior troops.
Use discernment before playing this violent title. For mature players, be sure to sample the multiplayer version. Use caution, you can quickly get become absorbed into the multiplayer version!
Year of Release—2002
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