SPIDER-MAN 2: ENTER ELECTRO

Reviewed By: Christopher Milford
VOLUNTEER GUEST REVIEWER
GAME TECH INFO

Computer Platform: Playstation
Produced by: Activision
Price Range: $30-40
Learning curve time: 25 min.
ESRB Rating: Everyone

Genre: Action/adventure
Christian Rating: 4 of 5
   (slightly offensive)
Gameplay: 5 of 5
   (excellent)
Violence: 2 of 5
   (heavy)
Adult Content: 5 of 5
   (none)

Spider-Man 2: Enter Electro
In 2000, Activision struck gold with it's release of “Spider-Man” on Playstation. An immediate success, it was quoted as being the best superhero game ever. And I was inclined to agree. Well, America's favorite web-slinger is back! "Spider-Man 2: Enter Electro" picks up where the first left off.

Spider-Man has just saved the city from an invasion of symbiotes, despite the Daily Bugle saying Captain America did so. And of course, evil doesn't rest. Spidey's old enemy Electro has returned! Armed with his ability to generate electricity after being hit by lightning, he's stolen the Bio-Nexus, a device that amplifies a person's body energy. On Electro, his million volts power would be limitless. He's also enlisted the aid of villains Shocker, Sandman, Hammerhead and thousands of nameless thugs. Guess who's job it is to stop them? Yup, our friendly neighborhood Spider-Man.

Screenshot from 'Spider-Man 2: Enter Electro' Graphically, the game is a bit improved over the first. Spidey actually has weblines on his suit, webbing under the arms, and hands! Nothing but fists in the first. Other than these, the design of the game is generally identical to the first.

Extras include a comic collection, multiple costumes, Parker's Portfolio, a training session with the Uncanny X-Men, and "Create a Spider", where you can mix and match costumes and powers. There's also new web attacks, as well as ice and laser webbing. I love the overhead web-yank.

Length wise, the game is slightly longer than the first, and harder in some spots, which was demanded by the public.

The only objectionable material was when it's mentioned if Electro activates the Bio-Nexus, he'll become a god. Electro also says this near the end. Some of the final scenes may be unsettling to younger children, and they even found me spooked a bit. And the character of Electro is generally overconfident and egotistical, but these are usually his undoing. Besides these, there's little to be offended by.

“Enter Electro” is a great sequel for it's great predecessor, and I highly recommend it. A grand adventure in the world of the amazing Spider-Man.

Year of Release—2001



User Comments   [ Send Yours ]


Positive—A great game, quite a bit harder than the first one but if you want a game that is not violent and enjoyable then this is great, except don't cheat because it will ruin the whole game. "a great runner up for the up-and-coming movie!" My Ratings: [3/4]
   —Josiah Walton, age 18

Comments from Young People…

Positive—If you have no objection to people fist fighting (no blood) and people having spider genes in them it is perfect. My Ratings: [5/5]
   —Erin J. Hayden, age 13


Disclaimer: The opinions expressed in this Christian Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Films for Christ or the Christian Answers Network.

Review supplied by Christian Spotlight Guide2Games, a ministry of Films for Christ. Copyright © Films for Christ. Spotlight's URL: http://ChristianSpotlight.com E-mail usMailing address: PO Box 1167, Marysville WA 98270-1167, USA • “Christian Spotlight’s Guide to Games” and “Guide2Games” are service marks of Films for Christ.

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